Technology+Projects



Reflection:

When using technology in the classroom teachers must be careful to make sure the technology is simply another tool used to enforce the curriculum. Using a game to reiterate a lesson is an appropriate way to use technology and actively involve the students in the learning process.

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Reflection:

Trackstar is an excellent resource for teachers to present students with online learning tasks within a controlled scope of sites. Teachers can structure lessons which can easily be carried out by a substitute teacher or a cross-grade learning partner; supply parents and students with a “virtual study guide” for upcoming tests; store, categorize, and tag their own favorite sites for future use (all sites for one unit can be found in one location; and collaborate with colleagues to compile sites and comments in using a “wiki” format.

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Animoto is a web application that produces MTV-style videos using the images and music you choose. Teachers can use this technology to m ake any lesson come to life with audio and visual, use at the beginning of the day as a ‘teaser’ for what your students can look forward to learning each day or use to teach complex concepts in history, math, science, or character education. Students will respond to new media in the classroom. It can also be used to allow your students to display knowledge of a concept. 